Vikram Raghavan vikramvr Location: USA Member Since: June 2005 Last Updated: 28 May 2008 Portfolio Views: 11027 Chosen as Favorite: 4
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Wolverine next gen game model 3ds max, Deep Paint, Photoshop, ZBrush January 2008
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Hi this is my first full next gen character. This was entirely modelled in 3dsmax, detailed in zbrush. Normal maps were generated out of zbrush. Photoshop and deep paint was used for texturing. This image has a diffuse, normal, spec and reflective map. The polycount is 7530 polygons. Please send in your comments and feedback.