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Vikram Raghavan
vikramvr



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28 May 2008

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Wolverine next gen game model
3ds max, Deep Paint, Photoshop, ZBrush
January 2008


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Hi this is my first full next gen character. This was entirely modelled in 3dsmax, detailed in zbrush. Normal maps were generated out of zbrush. Photoshop and deep paint was used for texturing. This image has a diffuse, normal, spec and reflective map. The polycount is 7530 polygons. Please send in your comments and feedback.
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