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Vikram Raghavan
vikramvr



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Al pacino sculpt
3ds max, Photoshop, ZBrush
November 2007


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This was modeled in max, taken to zbrush for detailing, and rendered again in max. Photoshop was used for texturing, post processing and colour correction. A making of can be seen at http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=95

 
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